Magic: The Gathering Drive to Work Podcast

Mark Rosewater

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work.

  • 30 minutes 40 seconds
    #1136: Being a Team Lead

    What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and play design.

    10 May 2024, 2:30 pm
  • 35 minutes 34 seconds
    #1135: Monocolor Design

    In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.

    10 May 2024, 2:29 pm
  • 30 minutes 53 seconds
    #1134: Alphabet

    In this podcast, I talk about how R&D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.

    3 May 2024, 2:30 pm
  • 31 minutes 5 seconds
    #1133: Naming Sets with Ari Zirulnik

    In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.

    3 May 2024, 2:29 pm
  • 32 minutes 14 seconds
    #1132: Sixth Edition Rules

    Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the major changes that happened.

    26 April 2024, 2:30 pm
  • 32 minutes 7 seconds
    #1131: Magic Stories about My Dad

    My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.

    26 April 2024, 2:29 pm
  • 33 minutes 45 seconds
    #1130: A/B Mechanics

    A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how we design A/B mechanics, the challenges of making them, and the history of some famous A/B mechanics.

    19 April 2024, 2:30 pm
  • 31 minutes 49 seconds
    #1129: The Question

    Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualification. One question from that test, question number 28, proved to be controversial. The topic recently returned to social media, so I decided to record a podcast about it. I talk about the history of the GDSs, the reasons why there's a multiple-choice test, and get into the specifics of question 28.

    19 April 2024, 2:29 pm
  • 29 minutes 26 seconds
    #1128: Outlaws of Thunder Junction Play Design with Jadine Klomparens

    In this podcast, I sit down with Outlaws of Thunder Junction Lead Play Designer Jadine Klomparens to talk about the play design of the set.

    12 April 2024, 2:30 pm
  • 30 minutes 25 seconds
    #1127: Same But Different

    In this podcast, I talk about a concept I learned from my days in Hollywood and how I apply it to Magic design.

    12 April 2024, 2:29 pm
  • 41 minutes 47 seconds
    #1126: Outlaws of Thunder Junction Set Design with Dave Humpherys

    In this podcast, I sit down with Dave Humpherys, set design lead for Outlaws of Thunder Junction, to talk about the set design of the latest expansion.

    5 April 2024, 2:30 pm
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